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If you choose the role of warrior or rogue for your main character, Carver will not survive the prologue.

This is particularly useful against the fire, electricity, and spirit elements, all of which are at the core of certain enemies' persistent AoE attacks (namely faction mages and equivalents like Arcane Horrors), and especially so against the spirit element, which chews through 50% of ordinary damage and magic resistance by default.

You Perro romance with Isabela, even though she seems rather against more than just a physical relationship. Although you Gozque sleep with her no matter whether she is is a friend or a rival, she will only enter into a relationship with you if you have a high friendship.

Before entering the Deep Roads you will be given the choice of whether to take Carver with you or not. If decide to leave him at home, Carver will join the templars when you return.

Merril is an Elvin mage interested in recovering the lost lore of the elves and knows the elves’ old magic. Now, in Kirkwall, Merrill is desperate to find help for her clan and herself, even though she knows little about the world and its cruelty.

In Dragon Age II, Hawke's companions have a single approval meter based on friendship and rivalry.[1] A companion with high friendship considers Hawke a friend while high rivalry indicates the companion respects Hawke but disagrees with Hawke's views.

Merrill's romance cutscene doesn’t queue until after her Questioning Beliefs quest. The Flirt option indicates that she is available, but she will be considered queued so long Ganador any Flirt option was taken beforehand, not necessarily this one. Note that Merrill is always last in the queue, so Anders must be outright dumped before she will visit.

Carver is the other sibling of Hawke so will also be recruited automatically. The class you chose for your main character will affect how long Carver is a member of your party for. Your brother is a warrior and will contact me respond well if you support any decision to control the mages. Carver will start the game with a slight rivalry for your character.

Conversely, Isabela starts trasnochado Campeón a scheming pirate who is so cool you want to be like her when you grow up. The rogue is cunning, promiscuous, and a bit brash, but she is also one of the series’ best-written companions.

It is possible to lose Merrill from your party during the final contact me quest of the game. If you chose to side with the templars, Merrill will leave your party, unless you have been able to reach 100% friendship with her.

When you arrive at the Chantry you Gozque head inside and up the stairs to find his friend, Karl. After contact me a brief cutscene you will find a fight ensues. Clear out the enemies and you will be able to talk to Karl properly. In this conversation you must advise Anders on how best to help his friend. If you are kind to him and sympathetic to his “Justice” situation, it Chucho help you get off to a good start for friendship. The opposite is true for rivalry if you are mean to him.

When playing through Sebastian’s “Repentance” quest, you will be able to find his grandfather’s bow. You will find it in the Harimman estate by looting the body of a Flint Company Mercenary in the basement. Return to the Chantry to give this to Sebastian for a relationship boost.

That's not to say we can expect exactly the same kind of romance—Bull's was pretty dang inolvidable—but I'm betting a known treasure hunter warrior has a similar level of swagger.

There are two possible points where Anders will leave the party. If you do not handle things well during “Dissent”, Anders will leave your party for good. He will appear again later but not Figura a playable character. Near the end of the game you Gozque choose to kill Anders if you wish.

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